![]() While Heat Wave sounds like a useful skill, since it more-or-less prevents zeds from getting close enough to set yourself on fire the Caulk n' Burn has this ability passively if fired directly at zeds. Napalm's ability to further spread fire without consuming ammunition is very useful for any Firebug, though, and panicking zeds are more likely to continue spreading your fire to other hordes. In these cases, the zeds around the one that died are not long for the world either, and the extra explosive damage is unnecessary in the end. While the effects of Zed Shrapnel are one of the funniest in the game its reliance on the Firebug first killing (not assisting) a zed is not very high, especially in large squads, and these kills only have a one-in-five chance of causing the zed to explode. Napalm, in general, is a much more reliable skill to take for a majority of Firebugs. However, a lot of randomly assembled squads will hunker down in a choke point or somewhat easy to defend area making Firebugs with the Ground Fire skill able to draw a literal line in the ground dealing extra damage and further debilitating zeds that inevitably cross these lines the only downside to taking this skill means Firebugs might use more of their fuel every wave, running the risk of running empty before the end of the assault. Being able to spend less ammo to kill zeds over a longer period of time works to the benefit of mobile squads. If the agreed-upon strategy is to kite zeds around the area and never stick to one spot long enough to be surrounded, Firebugs should take Barbecue to accentuate this play style. These skills depend on the play style of the squad. Keep in mind that this skill does not increase the maximum ammunition for perk weapons, and only increases the clip capacity of all perk weapons instead meaning Firebugs will not have to reload their weapons as often, allowing them to stay in major fights much longer, usually covering their allies while they reload instead. There should be no pressure to make this choice, though, as the major differences are only noticed when comparing afterburn damage at higher skill levels, and how much ammo is wasted at lower skill levels.įor Firebugs willing to accept the lower damage output, consider taking the High Capacity Fuel Tank to offset the lower damage with more ammunition to spend on more targets. Zeds struck at point blank range with fire will stumble back.ĭuring Zed Time, you attack with perk weapons in close to real-time and never run out of ammo.ĭuring Zed Time, any Zeds hit with fire are slowed 30% and take 50% more burning damage.įirebugs that want to try and prove the world wrong about tossing the perk aside for its poor damage output can take Bring the Heat if they feel compelled to do so. Zeds you kill with fire have a 20% chance to explode, damaging and knocking down nearby Zeds. Will light them on fire and the burn effect lasts 150% longer. Ground fires do massively increased damage and reduce Zed movement speed 20%.īurning Zeds that make contact with other Zeds Perk weapons' burn effect lasts 150% longer, increasing damage over time. Increase fuel tank capacity and magazines for all perk weapons 100%. Gaining more starting ammunition, perk weapon damage, reload speed, and gaining eventual fire immunity, the Firebug is most at home in their own blazing infernos leaving zeds to burn in a fully-realized interpretation of Hell, courtesy of the Firebug. ![]() With diminished damage output, the Firebug is the king of assisting allies and debilitating enemies mostly by burning them until they panic and setting their groups on fire as they flail around helplessly. Players are too caught up with the downside that Firebugs don't do much damage to realize the potential they still have in a team setting. The PC version only costs $13, but there's more! You can have 5% discount – use "I like KF2" voucher in the shopping cart. If you love Killing Floor 2 and would like to buy it for yourself or your friends, you can get it in our KeenShop. With all of their weapons capable of causing even the mightiest zeds to flail in a panic the Firebug exchanges raw killing power for the ability to revel in the agony of their enemies. While some of the options available might be oriented towards dishing out as much mayhem and damage as they can, others might be more keen on defending the team, focusing important targets, or maintaining the group's health.Īlthough Firebugs aren't dealing much damage at the game's release, their utility against hordes still reigns supreme. Killing Floor 2 is host to a menagerie of different play-styles and characters.
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